Tool: NVidia Canvas
3d/VR in-game skyboxes created through a combination of hand-painted environmental design using generative AI brushes.
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WIP surreal concept landscapes to realistic 8k-Quixel Megascan capability.
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Beta version of AI hand painting tool by NVidia called "CANVAS"
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Easy to bring into Unity for use in VR games and experiences.
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Pro: Great early application with a bright future.
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Cons: Visual scale is a difficult read
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Both: The generated "paint" is an easier learning curve though has little variety dot for dot, reference images and lighting are great changes to counter this current limit.
Tool: Gravity Sketch
Frisson ship concept 3d modeled entirely within a VR development environment.
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In-VR diagram or image reference wireframing using Gravity Sketch.
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Referenced ship components, changed geometry using Sub-D modeling process, created new player ships from existing asset.
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Use-case assets for Frisson's "infinite horizon mode" and online multiplayer (stretch goals).
Tool: OpenBrush, Unity, Adobe Premiere Pro
​Frisson Main Title Screen Tests