top of page

Version Testing:

Materials and Luminescence

  • Showing particular interest in eyes, environment, and reflectivity to different types of light.

    • Here I used photoluminescence, crystalloluminescence, and fire.

Frisson title image, Neon Pomegranate, video games, FRISSON, VR, MidJourney, Gravity Sketch, Particu
Frisson title image, Neon Pomegranate, video games, FRISSON, VR, MidJourney, Gravity Sketch, Particu
Frisson title image, Neon Pomegranate, video games, FRISSON, VR, MidJourney, Gravity Sketch, Particu

Prompt Testing:

Recreating an iconic image from "Ninja Gaiden" without the use of direct attribution to any artist or their works, hyperlinked images, or references to the story, characters names, game title, release date, etc.

  • Scene recreated from memory using MidJourney ver. 3

  • No reference screenshots, hyperlinks, or non-test generated images were used.

  • Test allowed for test-gen image blending.

Ninja Gaiden, 1988.

Frisson title image, Neon Pomegranate, video games, FRISSON, VR, MidJourney, Gravity Sketch, Particu

MidJourney ver.3

Frisson title image, Neon Pomegranate, video games, FRISSON, VR, MidJourney, Gravity Sketch, Particu
Frisson title image, Neon Pomegranate, video games, FRISSON, VR, MidJourney, Gravity Sketch, Particu
Frisson title image, Neon Pomegranate, video games, FRISSON, VR, MidJourney, Gravity Sketch, Particu
Frisson title image, Neon Pomegranate, video games, FRISSON, VR, MidJourney, Gravity Sketch, Particu
Frisson title image, Neon Pomegranate, video games, FRISSON, VR, MidJourney, Gravity Sketch, Particu
Frisson title image, Neon Pomegranate, video games, FRISSON, VR, MidJourney, Gravity Sketch, Particu
Frisson title image, Neon Pomegranate, video games, FRISSON, VR, MidJourney, Gravity Sketch, Particu

Updated Release Version Comparison Testing:

Ver.3/Ver.4/Ver 5.2​

  • Logging the same prompts over different version releases allows me clear understanding of how to configure settings to attain desired level of detail, visual appearance of materials, and framing patterns.

  • Prompts​​

    • savage werewolf with white and blue fur, flight capable wings, and an uncanny composure.

    • outdoors realistic gothic couple kissing in an ornate garden of urban decay.

    • Nothing can be seen beyond the ninja hood except the eyes reflecting the lone candle, they burn for revenge, extreme closeup shot, photorealistic detail + [only two eyes] --no people.

    • AI thinking about what AI thinks AI looks like while generating an AI image of what AI looks like.

Storyboards:

Dojo Battle

  • Storyboard concepts for a dojo battle scene.

  • Re-arranged 6 MidJourney ver. 3 gens, to create 2 versions of 1 scene.

  • Like all systems, even small changes can generate entirely different features/mechanics.

    • Pacing, who is good/bad, attitudes of characters, action/time/emphasis of scene, mood/tone of setting and resolution of story.

Frisson

  • Storyboards for more in-game cutscenes.

  • Barriers, with neon influence, and visibility differentiation to adjust difficulty.

  • Level Backdrops for paralaxing and style.