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Making the games I want to play as a solo developer—and releasing them for others to enjoy—is a thick-middled coin.
On one side, it means blurring boundaries to find focus while hiding the core gameplay loops in a spotlight.
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On the other, it involves making concessions, stepping into leadership, and learning on the fly to meet production needs across the blended skill sets of remote indie teams.
Effort uniquely supported by a solo-founded studio that leverages advanced training in interactive media, game theory, digital art, and XR prototyping—handling everything from concept incubation to full-stack development—UX/accessibility design to IP acquisition, ensuring full creative and technical ownership.
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