top of page

Tool: NVidia Canvas

3d/VR in-game skyboxes created through a combination of hand-painted environmental design using generative AI brushes.

  • WIP surreal concept landscapes to realistic 8k-Quixel Megascan capability.

  • Beta version of AI hand painting tool by NVidia called "CANVAS"

  • Easy to bring into Unity for use in VR games and experiences.

  • Pro: Great early application with a bright future.

  • Cons: Visual scale is a difficult read

  • Both: The generated "paint" is an easier learning curve though has little variety dot for dot, reference images and lighting are great changes to counter this current limit.

Tool: Gravity Sketch

Frisson ship concept 3d modeled entirely within a VR development environment.

  • In-VR diagram or image reference wireframing using Gravity Sketch.

  • Referenced ship components, changed geometry using Sub-D modeling process, created new player ships from existing asset.

  • Use-case assets for Frisson's "infinite horizon mode" and online multiplayer (stretch goals).

Tool: OpenBrush, Unity, Adobe Premiere Pro

Frisson Main Title Screen Tests

  • UI/UX tests, for player agency, main title screen visibility, and controller/touch/distance, placement, and interactivity.

  • Tested variations running on Quest2 upscaled to 4128x2096 @ 120Hz via Cable and Air Link.

  • Tested variations and native Quest 2 resolution and refresh.

  • Iterated scene composition for particle count min-max, framerate, and system load under full immersion.

Tool: Particulate, Adobe Premiere Pro, ChatGPT

In-VR Development Feasibility and Interactive Splash Screen Prototype Testing

  • META Rift and Quest 2 Marketplace Creative App deep dive and testing for full 100% in-VR feasibility testing.

  • Designed a project plan to create a dynamic (motion by software), interactive (motion by player of dynamic aspects), splash screen to replace the static Neon Pomegranate logo currently used.

  • Particulate is bound to headset environment and doesn't integrate with Unity. Contacted the developer for confirmation. ChatGPT provided scripts to bring animation anchors, particle systems, and audio integration.

  • Next steps = Iterate based on results and re-test.

  • Testing = failed. Full in-VR development is not yet feasible with current app selection on META Marketplace. 

  • Prototyping = Partial Success.

    • Currently fails without Unity integration. Particle systems remain dynamic, but the interactivity and live audio-visual interactivity breaks when exported.

    • Success in resulting dynamic particle system for use as a motion logo design for vr release version or webpages.

Tool: OpenBrush

In-VR Mood & Color Tests

  • Current bug with Quest 2 standalone version of OpenBrush. Captured screenshots, movie clips, and .gifs end up entirely black and unviewable.

  • Created a crescent shaped scene, day and night temperatures and skyboxes through lighting colors and material selection.

  • Used scene to test scene mood setting, environmental storytelling, cinematic narrative, etc.

  • This store outlines:

    • A distant quiet planets surface builds with a strange aura.

    • Fire streaks from above, striking a lone monolith above a dark cave entrance

    • The land begins to change.

    • Radiates swirling light and energy.

    • Left unresolved.

bottom of page